0x2B/0x2C - Halves of double lift (like 1.2).0x2A - Horizontal forward moving lift with strange hitbox.0x29 - Static lift (Will Fall if Player stays on it for too long).0x1F - Long Firebar (castle) AND sets previous enemy slot to 0x20 or else only half of the line shows. You can see this in 1.1, get the star and open the powerup at the top. If a powerup is on screen and a second one would appear, the first one disappears (completely). Powerup drawn? (Corresponds with hitbox at 0x04C4).
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